3D Gaming

In general, working on a game will give an individual artist More creative Input than that of a film production. On the Higher-profile film productions, individual artists usually have very little if any creative input. Game artists are generally expected to be technically savvy. It’s easier to get away with being 100% right-brained in the films industry. 2.5D (“two-and-a-half-dimensional“), 3⁄4 perspective and pseudo-3D are terms used to describe either: graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane. Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.[1] The terms 3/4 perspective and 3/4 view trace their origins to portraiture and facial recognition, where they are used to describe a view of a person's face which is partway between a frontal view and a side

 

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